Battle Drones - a vibe coded RTS with audio-based multiplayer
Simon Willison ·
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My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones ( play it here ). Unlike my previous experiments , this one …
Perplexity CEO Aravind Srinivas 宣布,Perplexity Computer 现可在 Mac 上完全本地运行,无需云端推理,也不用 WiFi。模型和智能体都在本机运行,可操作 Mac 原生应用和本地文件,敏感数据不必发送到云端,现已在 Perplexity Mac 应用中可用。
Deep Fusion Memory: A Chunk-Level Parametric Memory for Large Language Models
arXiv cs.CL ·
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Large language models need effective ways to acquire and use external knowledge beyond what they retain from pretraining. Continued pretraining risks catastrophic forgetting, wh…
TrajEdit: Real-Time Flow-Matching Trajectory Adaptation via FlowEdit and CBF Safety Filter
arXiv cs.RO ·
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Safe, real-time motion planning is especially difficult when a dynamic obstacle actively pursues the ego agent, requiring rapid adaptation as the environment changes. We present…
HarnessRL: Co-Evolving Policies with a Just-in-Time Training Harness for Open-Ended RL
arXiv cs.CL ·
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Rubric-based reinforcement learning (RL) trains policies for open-ended generation with natural-language criteria as rewards, but these rewards can become ineffective as trainin…
ForagerSim: Evaluating Embodied Map-Based Reasoning in Large-Scale Dynamic Worlds
arXiv cs.RO ·
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Animals build cognitive maps of vast environments, use them to perform map-based navigation, and might even be reusing the same circuitry used in spatial reasoning for creating …
My obituary for programming Jeremy Scheff poignantly captures the key loss caused by coding agents for career programmers who enjoyed the puzzle of developing code: Programming …