AI News · 2026-10-20

按本站收录日期(UTC)归档,不代表事件发生于当天;原公告、聚合源发布与收录时间分别标注。

返回资讯列表

Battle Drones - a vibe coded RTS with audio-based multiplayer

Simon Willison ·

来源发布:本站收录:

My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones ( play it here ). Unlike my previous experiments , this one …

原文内容 · 暂无该语言译文

阅读原文 ↗

Perplexity Computer 现可在 Mac 上完全本地运行,无需云端推理

AIHOT ·

原公告:日期未核实聚合源发布:本站收录:

Perplexity CEO Aravind Srinivas 宣布,Perplexity Computer 现可在 Mac 上完全本地运行,无需云端推理,也不用 WiFi。模型和智能体都在本机运行,可操作 Mac 原生应用和本地文件,敏感数据不必发送到云端,现已在 Perplexity Mac 应用中可用。

原文内容 · 暂无该语言译文

阅读原文 ↗

FairStress: A deeper evaluation of fairness in LLM decision-making

Hugging Face ·

来源发布:本站收录:

原文内容 · 暂无该语言译文

阅读原文 ↗

llm-d 1.0 发布:Kubernetes 原生分布式推理服务走向生产就绪

AIHOT ·

原公告:日期未核实聚合源发布:本站收录:

IBM、Red Hat 和 Google 等主导的开源推理项目 llm-d 在 PyTorch Conference North America 上发布 llm-d 1.0,这是一个 Kubernetes 原生的分布式推理服务框架,支持任意模型、任意加速器和任意云。

原文内容 · 暂无该语言译文

阅读原文 ↗

面壁智能解析前瞻专家调度 LES 如何让 35B MoE 在手机端侧实时无损运行

AIHOT ·

原公告:日期未核实聚合源发布:本站收录:

面壁智能 MiniCPM-V 团队介绍支撑 MiniCPM-V 4.7 端侧运行的前瞻专家调度(LES)技术,称首次实现 35B-A3B 规模 MoE 在端侧实时无损运行,iPhone 18 Pro Max 实测解码超 20 token/s。

原文内容 · 暂无该语言译文

阅读原文 ↗

Deep Fusion Memory: A Chunk-Level Parametric Memory for Large Language Models

arXiv cs.CL ·

来源发布:本站收录:

Large language models need effective ways to acquire and use external knowledge beyond what they retain from pretraining. Continued pretraining risks catastrophic forgetting, wh…

原文内容 · 暂无该语言译文

阅读原文 ↗

TrajEdit: Real-Time Flow-Matching Trajectory Adaptation via FlowEdit and CBF Safety Filter

arXiv cs.RO ·

来源发布:本站收录:

Safe, real-time motion planning is especially difficult when a dynamic obstacle actively pursues the ego agent, requiring rapid adaptation as the environment changes. We present…

原文内容 · 暂无该语言译文

阅读原文 ↗

HarnessRL: Co-Evolving Policies with a Just-in-Time Training Harness for Open-Ended RL

arXiv cs.CL ·

来源发布:本站收录:

Rubric-based reinforcement learning (RL) trains policies for open-ended generation with natural-language criteria as rewards, but these rewards can become ineffective as trainin…

原文内容 · 暂无该语言译文

阅读原文 ↗

ForagerSim: Evaluating Embodied Map-Based Reasoning in Large-Scale Dynamic Worlds

arXiv cs.RO ·

来源发布:本站收录:

Animals build cognitive maps of vast environments, use them to perform map-based navigation, and might even be reusing the same circuitry used in spatial reasoning for creating …

原文内容 · 暂无该语言译文

阅读原文 ↗

My obituary for programming

Simon Willison ·

来源发布:本站收录:

My obituary for programming Jeremy Scheff poignantly captures the key loss caused by coding agents for career programmers who enjoyed the puzzle of developing code: Programming …

原文内容 · 暂无该语言译文

阅读原文 ↗